CMail has crapped out on me. I'd do something about it, since checking my email is a major feature of my day and my entire existence hangs in the balance when I can't do it, but I don't like asking tech support for help. I think that, being under the age of 55, I should know how to fix my own computer glitches since I technically grew up with computers. But really, that's totally misleading, since "growing up" implies playing games, not putting together hardware or learning C++. And I did play lots of computer games--lots of horribly pixelated DOS-based 99 cent games from Best Buy.
For example, Hugo's House of Horrors. This was an excellent game that appeared to have been created before arrow keys were implemented as a means of moving characters around. So the character--Hugo--could not actually move by his own volition; you needed to type in commands for him to do stuff. "Walk to door." "Open door." "Look around." At this point, a message would flash on the screen: "Monster!" A brown blob would appear on the screen and the computer would play a complex tune: Doo-doo-doo. You would then have to type, "Run away from monster." It was heart-pounding excitement, let me tell you. But the creators seemed to be aware of the limitations of a game in which the very idea of having a game speed implied blowing several fuses, and so they made the object of the game to solve a puzzle by picking up different clues along the way. This was done by typing "Pick up clue." I know I make this sound really childish and simple, but the fact is that I never figured out the solution to Hugo's House of Horrors, so I could never actually beat the game. I got really frustrated a lot though, especially when Hugo got consumed by the amorphous blob that said doo-doo-doo. But the beauty of typing in commands meant that you could vent your frustration by instructing Hugo to do things like, "Pick up stick" and then, "Shove stick up your ass, muthafucka." Or, when no objects were around to violate Hugo with, "Go fuck yourself" was a sufficient command.
Unfortunately, I don't think computer animation had progressed far enough by this point to allow for the performance of on-screen pornography, especially since I suspect that, lacking certain important pixel configurations in his nether regions, Hugo was a eunuch, so the response would always be, "Action unavailable."
Later in my life, I upgraded to Duke Nukem 3D, in which you could not only move your character with arrows and shoot weapons, but you could make out with hookers and then shoot them, which did nothing to advance you in the game, but was guaranteed to cause a whole slew of aliens with bazookas to descend on you for the offense while hooker blood dripped down the walls of the room. While I'm sure that Mr. Nukem had all his pixels in place and that they were very virile indeed, this game made me yearn for the simplicity of the DOS days.
Until, that is, I encountered Age of Empires, which allowed me to recreate the Persian Wars in minute detail, and was pretty much the greatest computer game ever made, barring the Sims, which is too creepy to evaluate objectively.